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| Mar 06, 2007 Using Kingdoms Creator can be Fun |
As described in "Postponed" below, I'm not currently working on the Villager's Tale. Work on Kingdom's Creator has slowed, but not stopped entirely. Still, now I don't feel bad just playing around in my editor. Part of this is playing with the available rendering effects and parameters. The other is loading up a level and trashing it (users can grab whatever they want and throw it around the editor, including characters.) These two screenhots, test1 and test2 depict the aftermath of this hobby.
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| Feb 19, 2007 Flash Web Game |
I've been thinking about making another game for the rather sparse Play Online category. The nice thing about 2d webgames is that you can make one in a rather short amount of time.
Flash seems to be a better choice for stuff than Java these days, and it's been a while since I've used Flash. So to brush up on my ActionScript/Flash programming skills I made the Test Game : Jammin' Squares with probably less than a full day of work.
Now that I'm satisfied I'll be able to program what I want, I'll have to brush up on my 2d drawing&animation skills which might take considerably longer =)
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The Villager's Tale has been postponed indefinitely. It's still something I hope to get done someday, but it had become obvious we didn't have the resources for it. The sane thing to do was call it quits for now.
I'm very proud of what we accomplished, and there's still a possibility that there will extra media on this webpage sometime, either on the Villager's Tale page, or the Kingdoms Creator page. Now that there isn't the need to make sure a video shows a fun game to play, Josh or I might create and post some smaller videos.
I'm now working on the Offset Engine/Editor.
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I'm moving across the country soon, so there will be a break in updating this page, the weekly articles, and responding to email. I'll post more information later.
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I haven't had as much time as I wanted to work on the gameplay yet. So I'll just mention one kinda neat thing about the way the character system is programmed. Both the AI and player controlled characters are based on the same class, and the AI and human input are interchangeable. So, for example, in the editor I can just click on a rat and set it to the player character, and be controlling the rat. Although we don't have anything specifically planned, this does create some interesting possibilities for use in gameplay.
Yesterday I started writing a bit more documentation for Kingdom's Creator. This documentation is just for a small part of the program, the drop-down menus at the top of the World Editor. Given the in progress nature of the program, and the fact that probably no one would read the manual even if it was included with a released program and not sitting orphaned on this webpage, I decided to keep it minimal. It did give me insight into how much work would be required to write a good documentation of the entire program, and how I might want to structure it.
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