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The new temporary name of my 3D editor is 3D Kingdoms Creator...
it can do more than just characters, but an emphasis will remain on
character animation. I've done a lot of work adding in some more features
that are standard with high-level 3D programs, and added back in skeleton/mesh
attachment editor. There's still a lot of work left though, and some
interesting ideas to work on. I don't know when I'll be ready for a
big webpage update describing and showing in detail the new program,
probably at least months away. Here are a couple screenshots from the
partially redone editor. Screenshots
I've been working on CW, but there's much more to do than I
remembered. Currently I'm redoing the skeleton editor, which I had forgot
to do before and have a few things to add back into the animation editing.
I'll probably move from there to the particle system, it's still in
a very simplistic form. Then I'll be able to get back to the Inverse
Kinematics & real-time physics and rendering. (Then maybe finish
the IK tutorial finally, and I'm considering writing a tutorial on 3D
selection... maybe not as exciting as rendering or IK, but I think quite
a few people would find it useful.)
I haven't had much time to work on Character Workshop in the last months, but I
have done some work. I'll be moving soon, but hopefully once I'm done moving and
have everything set up, I'll be able to do more work on CW and have an update on
it for this page sometime soon.
As often happens, I'm busy with other things and will be for at least
a while, so I haven't worked on the new 3D editor for over a week, and
don't have any good updates for this page. The new 3D editor does now
have most of the features of Character Workshop, and fair number that
Character Workshop didn't, and I'll definitely get back to it.
| Feb 04, 2003 News Section Added |
I decided to add this for anyone whose interested in what I'm working
on now, and also as a place to talk about any updates to this page.
I've made a new 3D Editor framework that's easily expandable and reusable,
and supports .dll plugins for new classes of object types/ asset types/
functions. I'm currently getting all the editing functionality from
Character Workshop 3D working in the new framework, and plan to continue
adding any salvageable code from old projects into this new program.
So hopefully in a week or two this will be done, and I can get back
to trying to add cool features and working on the
short animation, and working on tutorials (finishing the IK one,
maybe a few general ones, then I'll try to do some research and make
some more interesting ones.)