Per-Pixel Displacement

Category: Shaders
Author: Jonathan Kreuzer
Publish Date: July 30, 2006


Description :

Screenshot
displacement shader screenshot

Files: Fallback Chain : Fallback Reasons: Inputs: Diffuse Map, Height Map, Normal Map (1024x1024 diplayed at 256x256)
maps

Specular intensity map is taken from the Normal Map alpha channel.
An optional Overlay Map is supported, but only for the Diffuse Map.

Height Map Creation:

Limitations: 3D Textures are not supported. They could be used to store a distance map, or to avoid the texture stretching problem with the diffuse map. I chose to avoid them because of their size -- in a full game texture memory quickly becomes an issue.



3D Kingdoms Creator Documentation © 2006