3D Kingdoms Creator Documentation

Menus ->Viewports


Viewports Menu

Layout
Toolbar
View type
Skeleton Render [ctrl+b]
Mesh Render
Mesh Lighting
Reset View
Animate (toggle)
Grid off (toggle)
Background Image
Background by Frame

Layout

Allows you to choose the viewport layout used by the editor. (eg. 4 windows or 3 left, 1 right or 3 top, 1 bottom.

Toolbar

Choose the toolbar location. Either left, top, or off.

View type

Change the type of the current viewport. The current types are 3D, Player, Camera, left, right, top, bottom, front, and back.
All options below are for the currently selected viewport, and are also available from right clicking on a viewport label.

Skeleton Render

Choose how to render the skeletons. Solid, Lines, or Off.
ctrl+b will toggle between Lines and Off.

Mesh Render

Choose mesh render mode. Values are Off, Wireframe, Solid, Textured, and Textured+Wireframe.
Mesh style affects any object that uses the Kingdom's Creator mesh class.

Mesh Lighting

Choose mesh lighting mode. Values are Off, Smooth, Bump-Mapped, Bump-Mapped + Specular.
The last two options now also refer to any pixel shader material, not just bumpmapping.

Reset View

Reset the camera and style of the viewport to the default.

Animate

When the framebar is playing, this view will animate.
The default is now on, this option was created when computers were slower.

Grid off

Toggle grid on and off in the 2D views.

Background Image

Set a background image for the viewport.

Background by Frame

Turn on background by frame for the viewport. The background file names must be numbered to work with this option.