3D Kingdoms Creator Documentation
Menus ->Key Frames
Copy Keys
Copy the currently selected keyframes from the currently selected object.
General Note: Keyframe edit functions don't work with multiple objects selected, since it's hard to define a clear and consistent functionality for this case.
Paste Keys
Pastes Keyframes from the clipboard onto the current object, starting at the current frame, and overwriting the current selection if any.
There is a separate clipboard for each type of keyframe( object, joint, chunk ), since it doesn't make sense to paste between keyframe types.
Paste Keys Offset
Same as paste, except with joint keys this will offset any ik target translations by the centerpoint delta, ie. it will use relative values, not absolute ones.
Delete Keys
Deletes the keyframe at the current frame. If a range is selected, the entire range will be deleted.
Delete All Keys
Deletes all keyframes from the current object. You'll be prompted for confirmation.
Previous Key
Adjusts current frame to the nearest keyframe of a lower frame value.
Next Key
Adjusts current frame to the nearest keyframe of a higher frame value.
Copy First->Last
If the currently selected object is a skeleton, this will copy all the joint keys from the first frame to the last frame( as defined in the bottom bar ) using paste offset.
This is useful when creating looping animations.
Copy Last->First
The reverse of the copy first->last described above.
Reverse Animation
The location of all keyframes is reversed, so the animation will play backwards.
Half Length
Adjusts the keyframe locations so that the animation becomes half the current length.
Double Length
Adjusts the keyframe locations so that the animation becomes double the current length.
Undo Last Key Operation
This will undo a single keyframe edit function. Keyframe edit functions are currently separate from the main undos.
Graph Editor
Creates the graph editor window if it is not currently open.