3D Kingdoms Creator Documentation

Menus ->Debug


Debug Menu

Display Normals (toggle)
Color By Light Passes (toggle)
Display Edges (toggle)
Display Shadow Volumes (toggle)
Shadow Statistics
Display Physics Shapes (toggle)
Physics Statistics
Isolate Light (toggle on)
End Isolate Light (toggle off)

Display Normals

Displays vertex normals on mesh objects, and skeletally deformed meshes.

Color By Light Passes

The level will be rendered with all objects flat-shaded, and colored based on the number of passes performed on the object. (For level-mesh objects, this is per chunk.)
The range is from dark red( one pass ) to white( seven or more passes ). This information can be important for optimizing light position and influence radius, object placement, and level-mesh chunks.

Display Edges

Any objects that are casting stencil shadows will have the edges used to extrude the shadow highlighted red.
In multi-light scenes, you can view edges from a single light using Isolate Light
If the mesh is not properly closed and continuous, it may not render proper shadows. Any dangling edges are marked with a yellow dot at the vertex and a larger yellow square to draw attention to it.

Display Shadow Volumes

The shadow volumes will be drawn multi-colored and flat-shaded, instead of invisibly updating the stencil buffer.
This can quickly become confusing with multiple lights, Isolate Light is suggested.

Shadow Statistics

Text information popup displays some stats for static shadows, stencil shadows, and projected shadows in the current world.

Display Physics Shapes

Turn on rendering of all the physics shapes as wireframe ( purple = dynamic, light-blue = fixed position ). If physics is off for an object, no physics shape will appear.
This option is very useful for debugging physics. Most objects should use a simplified physics representation for movement and collision detection.

Physics Statistics

Requests a text information popup from the physics system plugin. This mainly includes counts of things like shapes, joints, actors, characters, and static meshes.

Isolate Light

To use this option, first make sure you have a single light in the world selected. This option isolates the selected light by turning off all other lights in the world. Now you can see the exact effect of a single light without interference.

End Isolate Light

Exit isolate light mode, by turning on all lights in the world.